Weapons are the most common form of defense in the world, and not just for adventurers. The world is a dangerous place, and common folk need to keep weapons to defend their farms from wild beasts and roving marauders. Merchants need to arm themselves to protect themselves from highwaymen and thieves. Knights need to keep weapons at hand to help keep the king's peace. Of course adventures get into trouble with all sorts.
Over the next few pages are weapon tables. Here is the following information on Weapons:
The first column (Weapon Names) contains a list of weapons for use in the world, but they are broken up by groups. When purchasing proficiency, you purchase it in groups of weapons, rather than specific weapons. When you are proficient with a weapon group, you can apply your class Offence Bonus to attack and damage rolls with all weapons in the weapon group.
Some weapons in the list are not weapons at all, but rather tools that you can use. However, these tools have effects that can either act as weapons, or set the DC for foes to make saving throws as. If a special weapon is listed in a Weapon Group, it means you can apply your Proficiency Bonus when using that weapon. These are listed at the end of a weapon group, out of alphabetical order, and are denoted with an (S) at the start of their name.
For example, Splash Weapons are in the Slings category. Anyone can throw a splash weapon, and they can add their Dexterity Modifier to the attack roll (as it is a ranged attack). However, people with Proficiency in Slings can also add their Offence Bonus to the attack roll to determine where a Splash Weapon lands.
This is simply the cost of the item in question. Your GM may alter this cost based on availability, but this cost serves as the “inexpensive” weapon. For example, it would be difficult to find a Sabre in the far north reaches of Aslund, and a GM may double or triple the price of one, or simply say they aren't available.
Cost is listed in Copper (C), Silver (S), or Gold (G).
The number of EP this weapon takes up.
This is the damage dice you roll when you deal damage with a weapon. As your classes offence bonus increases, you increase the number of damage dice you roll.
Looking at the table, if your Offence Bonus is 5, and your damage dice is d6, then you roll 2d6 for damage.
Offence Bonus | Weapon Damage Dice |
---|---|
0 - 3 | 1 dice |
4 - 7 | 2 dice |
8 - 11 | 3 dice |
The other part to this is damage type. Weapons can deal wither Bludgeoning (B), Piercing (P) or Slashing (S) damage, and some weapons can even deal multiple types. Damage types are important when dealing with resistances and vulnerabilities.
Weapons can deal multiple damage types in 2 different ways. If a damage type is listed as "or", it means that can select the damage type you wish to deal when you deal damage. For example, the Arming Sword deals "P or S" damage. When your attack roll is successful, you can decide if you want to do Piercing or Slashing damage with your strike. Some weapons deal different damage dice for their different damage types.