What is Spell Casting?

Spell casting is the ability to comprehend the very fabric of the world, and weave it into magical effects. These effects affect the physical world in a real, tangible way. Any time a creature creates a supernatural effect, it’s likely the result of the recanting of a magical spell (Spell Casting).

Magical Spell Types

Magical spells are divided up into many types. This document deals with Magical spells, and Clerical spells, although there are more kinds in the world.

Druidic Spells

Druidic spells are not quite the same as other spell casting types. Instead, when you learn to cast Druidic magic, Druidic Spells become attached to another tradition, and behave as if they were that tradition. Thus, you may be a Clerical\Druidic or a Magical\Druidic spell caster.

Although both Clerical\Druidic and Magical\Druidic spell casters have a partially shared spell list (the druidic part), the way they prepare and cast spells are fundamentally different. For example, a Shaman communicates with the spirits, and his version of druidic magic is very much rooted in the divine. However, a witch instead learns her spells through learning and study. Although their spell list has a lot of similarities (in so much as they both can cast Druidic spells), Shaman and witches get their power from fundamentally different sources.

Magical Mind

Your magical mind is your mental capacity for storing the energies needed to cast spells inside your mind safely. Your magical mind is represented by a number of “slots” which you can place spells into to safely cast them.

The maximum number of spell slots your magical mind can hold is separate for magical spell casting and clerical spell casting.

For Magical Spell Slots, the maximum number of spell slots your magical mind can hold is equal to your level + your spell bonus + your logic modifier.

For Clerical Spell Slots, the maximum number of spell slots your magical mind can hold is equal to your level + your spell bonus + your presence modifier.

Spell Casting Ability Modifier

Occasionally, spells reference your “Spell ability modifier”. If it does so, replace “spell ability modifier” with your Logic modifier for magical spells, and your Reason modifier for clerical spells.

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A point of balance One of the strengths of magical spells is that you use your Logic Modifier for both the power of your spells, as well as the maximum number of spells you can prepare. Clerical spells use your Reason modifier for the power of spells, but your presence modifier for determining the number of spells you can prepare. This is by design, and is meant as an additional balance point between Magical and Clerical spells.

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Components of a Spell