Playtest Notes

This text presents the basic 4 classes (Cleric, Fighter, Mage, and Thief), additionally, it presents a few Racial Classes (Dwarf Stone Speaker, Elf Keeper, and Elf Wanderer). However, the full version will contain additional classes, such as the Bard, Druid, and Paladin, and introduce Class Kits, which can be seen as a kind of “Sub-Class” of a class that allows you to hone-in on a class fantasy of a specific class.

Classes

Your class is perhaps the most important choice you make during character creation, as it defines, more than any other choice, how your character interacts with the world. Are they a heroic fighter? A crusading cleric? A sneaky thief? A crafty wizard?

Your choice of class will grant you a large number of things: hit points, proficiency bonuses, spell casting functions, and other features all stem from your class.

Selecting a Class

During Step 3 of Character creation you will select a class. A class provides you the bulk of how you interact with the world, often granting you special abilities that other classes do not have access to (or a different kind of access to).

Class Table

The class table informs you of the numeric values of certain in-game statistics based on your level in that class. These are your Hit Point Bonus (HP), Offence Bonus (Off), Defense Bonus (Def), Fortitude Saving Throw (Fort), Reflex Saving Throw (Ref), Willpower Saving Throw (Will), and Skill Bonus (Skill).

Finally, if you play a class that can cast spells, you will also have your Spell Bonus (Spell) in this table.

Class Gameplay

Your class gameplay will tell you additional gameplay items you need to know about playing your class. It’s divided up into Class Information, and Proficiency information.

Class Information

Your class information section will contain several items, including any Requirements you might need to enter the class, what your Archetype is, your Prime Requisite, and a short description on how you gain Class XP. Additionally, it may contain additional information you need to know about playing your class, for example Clerics have a section about acting anathema to their great and worthy cause.

Proficiency Information

Your proficiency information is further sub-divided into Weapon Proficiencies and Armor Proficiencies. Your weapon proficiencies tell you what weapons are considered to be Class Weapons. A Class weapon requires 1 Weapon Proficiency Point to become proficient with. If a weapon group isn’t on the list, you must spend 2 Weapon Proficiency Points to become proficient with it.

Armor Proficiencies are just listed out. You are proficient with all armors and shields that are listed here.

Finally, some classes have additional proficiencies or skills that are need known. For example, Wizards known how to read and write every language they can speak.

Class Spellcasting

If your class can cast spells, they will have a Class Spellcasting section. This section is omitted from any class that doesn’t cast spells.