What is a Dual-Class Character
Although the basic rules provide for Multi-Classing, what happens if you've reached level 8 as a Fighter, but all the time you've spent hanging out with your Cleric ally has got you re-thinking your path?
You can look into Dual-Classing. By dual-classing, you can change your class later in the game, or alternatively become a multi-class character, despite not starting 1st level as one.
How to Dual-Class
At any point during your adventure, you can dual-class. To do so, you must:
- Get GM approval for the Dual-Class character. In many cases, you should have a campaign reason for changing classes, not a character power reason.
- Finish an initial training, that requires a downtime event.
Additionally, dual-classing has a few requirements:
- You must meet all requirements for both the class you are entering, and the class you are leaving.
- For example, if your character's ability scores have changed due to age, you may no longer meet the ability score requirements of your current class.
- Elves, or any creature with a similar life-span, cannot dual-class.
- Their view on life is completely foreign to those who have shorter life-spans, and as such, the way they see their life-paths is completely different as well.
Finally, you should note that you can only Dual-Class one time in your Character’s lifespan.
Announcing the Dual-Class
When you are ready to dual-class, you announce to your GM that you wish to dual-class after XP has been handed out for a session. Your GM will work with you on the downtime event, and timing of when you start the dual-class.
Note, that you can Dual-Class into classes that don't normally allow multi-classing, and you can also dual-class into a class that has the same Archetypes as your current class, but with some restrictions.
Becoming a Dual-Class Character
After finishing the downtime events, and at the start of the next session, your character starts at 1st level as their new class, but has some special provisions.
- Your Grit remains the same as your previous class, unless and until the new class's grit is higher.
- Your Offence Bonus, Defense Bonus, and Saving Throws, become that of your new class.
- Your Spell Bonus stays the same for the purposes of your old class, however if your new class also has a spell bonus, you treat your Spell Bonuses and Spell Tables separately, as you would a multi-class character.
- You do not gain additional weapon proficiency points, and start gaining them again when your new class’s Offence Bonus overtakes your previous class’s offence bonus.